About This GameChroma Squad is a tactical RPG about five stunt actors who decide to quit their jobs and start their own Power Rangers-inspired TV show! Cast actors, purchase equipment and upgrades for your studio, craft weapons and giant Mechas out of cardboard and duct tape. Once the cameras are rolling, you will control your cast of five colored-jumpsuit-clad warriors in dramatic, turn-based battles!
English,French,German,Japanese
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What is Out of Space?. Change Log v1.03 - Community Feedback Patch:
Launch was a really inspiring and humbling experience. Thank you for all your love! We are listening to all of your criticism and suggestions, as well as the bug reports. Keep them coming, let’s make an even greater game together ♥ Bug Fixes: - Fixed an issue where minions on the final battle could lock the game; - Other minor fixes on final boss fight; - Fixed various Director’s Instructions that were not working properly, including attack with Tammy and Destroy Sprouts/Mines/Portals; - Fixed Mecha Items defaulting to starting equipment on Load Game; - Fixed End Game achievements not triggering; - Some fixes on status effects; - Inanimate objects should no longer dodge your attacks; - Missing skill tooltip fixed on a certain space hero; - Fixed a bug where the game could freeze when using a Finishing Move; - Fixed Mohawk’s not animating properly on first encounter; - Fixed an issue where the game could freeze if you counter a charmed character; - Fixed Huengel status sprites; - Fixed an issue where in rare cases an stationary object could dodge your attack; - Weapon; - Fixed Item Comparison not showing the correct value for Weapons; - Fixed being able to craft infinite tier 1 materials by double-clicking; - Fixed Crafting getting the wrong amount of random properties; - Fixed freezing issue on special Kickstarter episode; - Fixed Scout's "Shockwave" skill showing the wrong Range; - Fixed Jay’s "Debug" Skill duration being 3 turns instead of 1; Skills: - Multishot damage multiplier increased from 0.7 to 0.85; Items: - A new Legendary helmet is available to craft on the endgame; Monsters: - Boxing Box "Super Punch" can now miss; - Transitmancer's "Yellow Light" buff duration decreased from 3 to 1; - Red Samurai HP increased from 500 to 800; - C-Shark AI adjusted to spread out aggro more evenly among the team; - C-Shark attack now has Knockback of 2 tiles; - Added the "Armored" description to the tutorial minions on part2 of the tutorial; - Removed the "Armored" description from Fat Alien; Art: - Changes on jump animations of some enemies; - Some effects and animation improvement on some Boss skills; Audio: - Sword sound fixed from a guest hero; Story: - Much Doge, very removed; - Too much hatin’ for Barrel Man’s rollin’: removed; - Doubled the amount of random tweets in the game based on real tweets from the game’s launch. Can you spot your positve/negative comments in the game now? :) - Dialogue adjustments on Transitmancer final encounter; - We’ve read through The Wulcan Story dialogue again. It’s very nice. ¯\_(ツ)_/¯. So this is what we've been doing...: Hey guys and girls. I'm sorry for the lack of updates lately. So this is what we've been doing... We're working really hard on porting the game for new platforms yay o/ In the future you'll be able to play Chroma Squad on different platforms we've already announced and be ready for some surprises on the way: We're also polishing some features like upgrading the Mecha Fights and Audience Bar for a better player experience. All the best for the best supporters ever! But don't worry! We're also fixing all the bugs we can get our hands on! Those little troublemakers will get what they deserve. We're also on a very very veeeery experimental moment with a little something we're trying to do for you... It's a very early prototype. But in the future you'll get more news about it so get ready to Chromatize even more! . Steam Workshop: Episode Editor BETA now available!: Hey everyone, Today is a very exciting day! Remember when, way back in 2013, Chroma Squad almost reached our Kickstarter stretch goal for an Episode Editor? Back then I was just a backer like you. A few months later, I was brought on board to help the Behold Studios team in making this dream come true! Slowly, throughout the years, we kept improving the game, surprised and motivated by how much love it got from you, our fans. You never forgot about Chroma Squad, so neither did we! Last year we saw the “Director’s Cut” free update, with lots of much-requested features such as the New Game+ and controller support. And today we are officially releasing the Beta version of our Episode Editor!
What can you do?. Change Log v1.10 - New languages available!:
Amazing | Demais | Géniale | Fantastisch | Impresionante | オモシロい! We know that Super Sentai are popular in many countries. That is why we wanted to localize Squad Chroma in more languages. Now it’s available in English, Brazilian Portuguese, French, German, Spanish and Japanese. How awesome is that?! ***** Change Log v1.10 ***** - Added new languages to the game. Now we have English, Brazilian Portuguese, French, German, Spanish and Japanese! - Fixed a bug that ocassionally destroying bombs and doors would cause a soft crash during the episode. - Added Automatic Crash Report. If the game throws an error, we will automatically receive it in our cloud service and be aware of. ***** This was a victory for all of us, and we appreciate all of your enthusiastic suggestions. Let’s Chromatize! . It all starts with a dream... PC update is coming soon!: It all starts with a dream... we gather a group of friends and start working hard everyday. This is not just the story in Chroma Squad, it is our story as well. We know that you all expect so much from us, to fix all the bugs, to read all the comments, to release every possible feature and content... We're actually doing everything we can. We're are a small team of indie devs from Brazil, living the dream of creating our own games. Everyday we struggle with our laws, taxes, burocracy, prejudice and lack of opportunities. But today we achieved part of that dream. We're releasing a game on consoles! And we want to share this with you. The console version has some long-awaited features such as New Game+ and major changes for the Mecha fights. These changes are coming to PC as well in our "Director's Cut" edition. We originally planned to release it today alongside the console and mobile versions, but porting to consoles turned out to be way more challenging than we expected. There is no exclusivity deal or any hidden motive or agenda behind this delay. We are trying our best to release these console changes on PC, and will do so as soon as it is done. Someday we'll be as good as you deserve, but today, we can offer you this: a game made from the heart! <3 Thank you for supporting us through all these years.. First patch for "Director's Cut" version is live!: Hi everyone, Thank you for all the love and support you've given us since we released the "Director's Cut" super-patch! Also, thanks for the patience - we know there are still bugs to be fixed, and we are working on it. We've seen your reports in our bug report system, as well as on the forums, reddit and even Twitter. Thank you for helping in making this game better! :) Today we are addressing most of the things you've reported, but there's still work left to do. Especially, I'd like to talk about two things. 1) If you are on Mac or Linux and have been having problems launching the game, we figured out why - it's actually a Steam patch problem related to us renaming the executable. That's why we were having it work for some people but not work for others. **TO FIX THIS ISSUE** - Go to your Library, and right-click "Chroma Squad"; - Select "Properties"; - Select the "Local Files" tab; - Select the option "Browse Local Files"; - Now, on the game folder, right click "chromasquad"; - Select the "Get Info" option; - Open the folder Contents\MacOS; - Rename the file "mac2" to "chromasquad"; Please let us know if this solves the issue for you. 2) If you are experiencing a freeze on the final boss (please avoid spoilers and don't mention the name of the boss on the comments), we have fixed an issue on that fight, but we have failed to reproduce some of the cases that you have reported - we've played this fight over 20 times and it seems perfectly stable on our machines now. Please let us know if the freeze still occurs for you. If it does, send us a report with your email through the in-game system. We might ask you for your save game file to try and catch this elusive issue. That's it for today :) Cheers, ~Mark **Patch Notes** Fixed an issue where multiple pop-ups would stack on top of each other; Fixed an issue where changing resolution in-game would freeze the game; Fixed an issue where NG++ Bosses had more health and damage than intended; Fixed an issue with Cloud Saving on MacOS; Fixed an issue with camera movement not working properly with the mouse; Fixed an issue where the game would rarely crash when launching the last episode of Season 5; Fixed an issue where some gamepad labels would show up when playing with the mouse; Fixed an issue where the mouse cursor would disappear if you used a touch-screen-enabled PC; Fixed an issue where some Achievements were not working on Steam; Fixed an issue where the Chromatize button label would disappear after failing an episode; Fixed an issue where the final boss would freeze on its second transformation; Fixed an issue where trying to Resume a paused Mecha Fight would result in the game freezing; Fixed an issue where the Options menu would not close on the Studio screen; Fixed the "Save My Telly" and "Episodes Hero" achievements; Fixed an issue where the game would rarely crash on the final Mecha Fight; Fixed an issue where you could skip an episode in Season 5; Fixed several other minor bugs;. New update with controller support and a bunch of other things!: Hey folks! What a pleasure to give you this update 1.072. The game was incredible well received by the community, with more than 50 thousand downloads and 97% positive user ratings. This is awesome! We're really glad that you all liked the game. But we want to go further with it. We've fixed every bug that annoyed the community and we also added some new things, like partial Controller Support, so you can enjoy playing the game in Big Picture mode. _o\ \o/ /o_ Here is the list of fixes and improvements: - Now in Unity 5! Everything working smoothly \o/ - Hid mouse cursor when not in players round and character is acting - Fixed same character appearing on studio's background - Fixed invisibility attack bonus - Fixed unwanted white cells staying in the scene - Health percentage on HUD - Better feedback for fast forwarding - Performance Optimization and better Loading time - Removed fps hiccup when creating a new game - Load balloon texts on loading screen, improved loading time and reduce hiccups during episode - Localization fixed and updated - Touch Input improvements - Fixed problem on missing buttons for Mobile (touch based input) - Removed resolutions configs in Settings Screen for Mobile platforms -------------------- Joystick support (fixes in beta version) - Questions dialog fixed for Joystick input - Joystick sensitivity increased a little bit - Cancel Skill by choosing Joystick Back button - Hide cursor with joystick when on Story Mode - Any joystick button pressed skips Cinematics - Challenge Screen before combat also has joystick input now - In-Combat Menu button hidden for joystick input - Fix bug when closing popup Menu with joystick, that made the cursor disappear in battle
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